I played a Recall called Convoy, where I had to protect a small fleet of friendly ships against an enemy ambush, complete with small chunks of narrative that flesh out the world as I played.
"Recall" sees you dive into DNA fragments recovered from dead pilots to relive their memories, thus providing a pretext to matches against bots. There are three PvE modes to choose from, each designed to deliver a slightly different experience. That PvE content does not include any kind of campaign mode, although some light storytelling does exist. There's been a lot of confusion and mixed messages regarding what's actually in Eve: Valkyrie, so here are the facts: Valkyrie is primarily a competitive, team-based multiplayer game, but PvE content is going to be available from the outset. Officially, the game's in "pre-alpha," but it is largely feature complete. Sure, they've been smooth and very pretty tech demos-and some of the best demonstrations of the nascent virtual reality platforms-but they've all been devoid of any sense of how the game might actually function as a game, let alone did they provide a convincing reason for fans to strap an expensive brick of plastic to their faces for an hour or two.īut, with the likes of the Oculus Rift-where Eve: Valkyrie will be bundled with pre-orders-HTC Vive, and PlayStation VR all due for release in the first half of 2016, Valkyrie has finally had a more complete outing. For a game that's been in development for nearly three years, that Eve: Valkyrie's public appearances have been limited to little more than elaborate tech demos is a worry.